Strategies

This is a page for Strategies of Space1.io, you are free to collaborate by adding your strategies.

Defense
The defensive strategy involves making limited attacks on players, growing to a large size by attacking dots rather than players, and splitting and running rather than fighting it out. Should a defensive player find themselves attacked by a larger opponent, or multiple swarms, they split their fleet and run from the area. This strategy is popular (and effective) because unlike other .io games, the top scorers of Spaceone accumulate their scores by total kills, and gaining a gradual stream of kills without dying ensures a position on the top ten, and maybe even an arena record.

A major downside to this strategy is that once a defensive player hits the top spot on the leaderboard, all the other players will know where they are, and their penchant for cutting and running will be of limited evasive use. Also, most everybody else will seem better or faster than you, and these people will want to kill you. Eventually there will be too many people to just hit and run, anyway.

Attack
Attacking is the main strategy used in Spaceone, and for good reason. Every ship destroyed by a player adds one to their score, so even a brief sortie will likely increase your score if you're of the offensive persuasion. An attacker will attack nearly every player they see, utilizing their larger fleet size to overwhelm small targets, or their increased maneuverability to attack larger threats. This will lead to a very swift increase of score and size, until the attacker is destroyed. By taking large risks, most attackers tend to have short innings, and by killing entire fleets, they tend to encourage revenge fleets to come after them.

Advanced attackers will split their fleets to dodge bullets and get in close to enemies, making

them unpredictable and dangerous opponents. This technique is risky as it halves their fleet size (and with it total health and attack power) for a hopeful advantageous position, and the possibility of jumping straight into a field of lasers. That said, a particularly adept attacker will change fleet size rapidly, and accumulate many kills in the process, be wary.

The "Kamikaze"
People who use this strategy run into players and Shoot them, however this is not a good strategy as it is very ineffective unless you are pretty big.